Video Gaming in Boston – A-Z – Creat Studios

Official Site

Gamasutra Company Profile

Founded – 1990

Headquarters – Canton, MA

Team – Boston

Vladimir Starzhevsky (CEO)

Linda Currie (Senior Producer)

Scott Hyman (Director Of Business Development)

Peter Calabria (Art Lead)

Chris Lane (Lead Designer)

Jason Benham (Tech Director)

Team – St. Petersburg

Anton Petrov (President)

Gleb Yaltchik (Production Director)

Mikhail Glazirin (Executive Producer)

Aleksey Rehlov (Design Director)

Slava Volodarsky (Manager Of Core Technology Team)

Vladimir Alexandrov (Art Director)

Interesting Facts:

– They have a development studio in St Petersburg, Russia

– They are developing games for PSP, PS3, Nintendo DS, Wii and XBox


Biker Mice From Mars (2006) (PS2, published by Konami)

Coded Arms: Contagion (2007) (PSP, published by Konami)

Aqua Teen Hunger Force (2007) (PS2, published by Midway)

Hot Brain (2007) (PSP, published by Midway)

Insecticide (2008)  (developed along with Crackpot Entertainment, Nintendo DS, published by Gamecock)


Video Game Companies in Boston – A-Z – Cecropia

Official Site


“The Act” Game Website

Founded – 1993

Headquarters – Lexington, MA

Team – Omar Kudhari (Director)

Broose Johnson (Animation Director)

David Kaemmer (Advisory Board)

Richard Hilleman (Advisory Board)

Desmond Pierri (Advisory Board)

Interesting Facts:

– Cecropia is creating “‘personality’ video games – games where something is going on in the characters’ heads – and what’s going on in their heads is what each game is all about.”

– Company creator Omar Kudhari got the idea for their game “The Act” while he was having at Dan Aykroyd’s house.  He says ” “We were reminiscing about Dan’s glory days on Saturday Night Live when it struck me, ‘Why not make video games with the same appeal as a comedy sketch?’”

Associated Files:

Video Review of The Act

Other People’s Thoughts – Patrick Curry on Game Design

In March of the last year, Patrick Curry (lead designer for Stubbs the Zombie game) published this curious article:

I believe that its still valid – as far as I see it, game design (or any kind of design, for that matter) is about tasteful incorporation of daily elements of living into one cohesive whole.

All philosophy aside – look more carefully into step 3 and you’ll see a note about IGDA ( and then you can take a look at a list of their chapters all over the world and see if there’s one in your city:

Book Review – Paid to Play

Paid to Play is a relatively small book, packed with advice on how to break into video gaming industry. More than that, it also helps to break a couple of myths/stereotypes along the way – namely, the one about work in the industry being all about giveaways of free games and ability to play games all day.

You can expect to find chapters on QA/testing, retail, management and many other ways to get a foot in door, as well as some advice on resumes/cover letters and interview process.

Boston Post Mortem searches

Here’s something completely not related to either gaming or Boston, MA:

According to dashboard, a lot of people are looking for post mortem pics and finding my site. I can honestly tell that I didn’t wanted it this way!

Honestly, I have no idea why Boston Post Mortem even called themselves that way, but I hope that people who are looking for…emm….dead people pics will cheer up a little bit after realizing that there’s no dead people in there. None.


Hello, everyone and starting from today I’m going to guide you through any kind kind of developments in video gaming in Boston/Massachusetts area.

If you’re familiar with such titles as “Guitar Hero” and “Bioshock” (and you probably are), you might not know that both of those were developed by Massachusetts-based companies Harmonix and Demiurge Studios.

Until recently, Boston-based companies had little to no influence on overall gaming world, despite the fact that Boston produced plenty of notable geeks/nerds, thanks in part to to universities Harvard and MIT, as well as Museum of Science.  However, times they are a-changing, as they say, and with growing interest in local companies, no one can tell exactly what will the future be like for Bay State video game sector, but there’s plenty of promise and hopefully this blog will shine a light on some of the companies/developments that previously were known to only a little circle of fans/geeks.